New to my books? Start with A Wonderful Day for a Quest, the perfect introduction to my fantasy adventures.

The Beandom Timeline & Reading Order

Journey Through the Ages

The Beandom Timeline & Reading Order

Every quest leaves a mark. Follow the Beandom from the age when its legends were born to the age when adventure reaches the stars.

New to the Beandom?

Begin with A Wonderful Day for a Quest, then read the complete seven-book A Wonderful Week for a Quest saga before continuing into the later Ages.

  1. A Wonderful Week for a Quest — seven books, beginning with A Wonderful Day for a Quest
  2. The Refried Trilogy — beginning with Death/Wish
  3. A Wonderful Day for a Launch — the Age of Discovery

REFERENCE LIBRARY

Use the Timeline with the Subject Guides

The chronology explains when events happen. These guides explain how places, identities, cultures, institutions, and magical systems change across those eras.

Era One · The Age of Heroes

A Wonderful Week for a Quest

When legends were born.

Knights, dragons, pirates, phoenixes, magic beans, confused prophecies, and one highly opinionated narrator shape the original history of the Beandom.

Reading order: A Wonderful Day for a Quest; Both an Ox and a Moron…; A Quest That Doesn’t Go…Well; Leftbeard’s Treasure; The Whatsit’s Rebirth; Battle of the Bards; and The End of the Quest as We Know It.

↓ Centuries pass. Great quests become legend, and magic begins to fade. ↓

Era Two · The Age of Echoes

The Refried Trilogy

When legends returned.

Centuries after the original quests, immortality, faded magic, ancient heroes, and a mysterious object falling from the sky begin a new chapter in Beandom history.

Reading order: Begin with Death/Wish. Books Two and Three will continue the trilogy.

↓ The world changes again. Exploration reaches beyond the old kingdoms. ↓

Era Three · The Age of Discovery

A Wonderful Day for a Launch

When adventure reached the stars.

The Beandom enters a new age. Technology and exploration carry the spirit of the old quests into an entirely different frontier, while the echoes of earlier legends remain.

Choose Your Reading Path

Chronological Order

Read the three Ages in the order shown above to experience the evolving history of the Beandom.

Best Starting Point

Begin with A Wonderful Day for a Quest, the first book in the Age of Heroes.

Explore by Character

Meet the heroes and villains already profiled in the growing Beandom Character Index.

Browse Characters →

Encyclopedia Companion

Explore the History Behind the Reading Order

The new History of the Beandom entry connects the three series eras, explains the fading of magic, and highlights the characters and artifacts that bridge the Ages.

Encyclopedia Connections

Follow the Lore Behind the Reading Order

H.O.B.B.I.T. belongs chiefly to the Age of Heroes; Uppercase Prophecies launch both the earliest and newest quests; and the DEM links Felgarath’s ancient machine to J.D.’s modern technological adventure.

Realm Timeline

Follow the Changing World

Begin in the Beandom, follow the dead and dimensional rifts into the Netherworld, then descend into the Sunken Lands when the Age of Discovery uncovers what survived.

AGE OF HEROES · BOOK FOUR

The Leftbeard Treasure Hunt

ELM attends Recovering Villains Anonymous, accepts a Day Quest Administration assignment, forms a party with Cinder, Fannie, and Grimma, crosses the Quacken’s bay and Misfit Island, frees Captain Leftbeard’s cursed crew, and becomes captain of The Cinder. The event marks his clearest transition from dark lord to anti-hero.

AGE OF HEROES · BOOK FIVE

The Whatsit’s Rebirth and the Mafaea Crisis

Grimblewaith follows the BPD’s phoenix mission, helps Captain Rightbeard complete an anti-raid, wins the Great Joaquin’s regeneration contest with Humble Pie, restores Fannie, becomes faekind, and discovers the Chief’s hidden invasion plan. Donna Glocke remains inside the Mafaea to prevent war, while Grimblewaith leaves the force, turns toward the borders, and prepares to find Wren / Serrinanal.

AGE OF HEROES · BOOK SEVEN

The Gear Hunt, Cataclysm and Refried Era

The shattered DEM becomes twenty-one gears, and the Netherking offers one restored life for every recovered piece. The competing searches end with Plan V, the final cataclysm, Grimblewaith and Wren’s coronation, Quest Remembrance Day, and the beginning of the Refried Beandom.

AGE OF ECHOES · DEATH/WISH

Two Hundred Years After Quest Remembrance Day

Sir Jacques Dawkins marks the two-hundredth anniversary of the original quest when Hubert Veldin invokes a legal death wish. The family search exposes Goblin Pox, the Lively Relics, the Roderick descendants, JABB’s royal ambitions, and a threat capable of altering the past.

AGE OF DISCOVERY · LAUNCH TIME

1984, 2026 and the Final Launch

A fallen DEM fragment awakens GOPAT in 1984, J.D. accidentally rescues Sergio from the Treble apocalypse of 2026, and five years of reconstruction prepare a new crew to carry the quest into space.

Every Legend Begins Somewhere

Begin with the mixed-up prophecy that started the history of the Beandom, then follow its consequences across the centuries.

AGE OF ECHOES · DEATH/WISH

Law, Relics, and the Refried Succession Crisis

Death-wish law turns Hubert’s request into a binding royal duty. The return of Sir Roderick XIII, the search for the Lively Relics, and competing interpretations of the Kingdom Charter transform a family reunion into a national succession crisis.

The King’s Watch packages coercive power as musical entertainment, while the map on the Declaration of Dependence leads JABB toward the Visibility Cloak. All of it unfolds in an age defined by Clockwork Chic, magical machinery, and increasingly elaborate paperwork.

Three Newly Documented Turning Points

The Capital’s Complete Historical Route

Follow the royal city from its living palace and Age of Heroes court through abandonment, Mount Ominous’s eruption, the Refried reconstruction and succession crisis, and its final disappearance into the Sunken Lands.

Visual Timeline Companions

Use the succession chart to follow the Crown from the Refried founders into the Death/Wish crisis, and use the interpretive map to orient the palace and civic districts discussed throughout the timeline.