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A Wonderful Week for a Quest — comedic family-friendly fantasy series by Michael D. Young

Fantasy · Humor · Heart · Footnotes

A Wonderful Week for a Quest

Seven Quests. One Legendary Misadventure. Zero Chance of Things Going According to Plan.

A clean, comedic fantasy series packed with prophecy mix-ups, dragons, pirates, phoenixes, questionable tavern decisions, and more footnotes than strictly necessary.

Start Here

Begin the Seven-Book Quest

Start with Book One, browse the complete print and ebook collection, or listen to all seven adventures in one audiobook.

When Prophecy Cannot Make Up Its Mind

Wizard and persistent narrator Jackdaw has deciphered the Uppercase Prophecy. Unfortunately, part of it is missing, leaving the kingdom’s only hope unclear: is it Sir Roderick, a gallant knight with heroic expectations, or Roddy Squires, a sub-assistant goatherd with a suspiciously similar name?

Both must pursue the three parts of the Riddle of Ages before ELM—a diminutive dark lord with very large plans—destroys the kingdom’s magic-bean harvest. Their help includes a washed-up wizard, an un-distressed damsel, and a rejected evil sidekick. Their odds are not excellent. Their commentary is.

The series began as the stage musical A Wonderful Day for a Quest and became a seven-book fantasy adventure with 99 percent more humorous footnotes.

Funny Without Losing the Adventure

“A short, fun listen that encapsulates all of our favourite tropes from the fantasy realm along with an abundance of wit and humour… I was chuckling all the way.”

BookBub review of Book 1

Read the Seven-Book Series in Order

Each quest raises the stakes, deepens the friendships, and gives Jackdaw new opportunities to interfere with the narrative.

A Wonderful Day for a Quest by Michael D. Young — book one of A Wonderful Week for a Quest

Book 1: A Quest You Can Laugh At…

A mixed-up prophecy sends a gallant knight and a sub-assistant goatherd chasing the same heroic destiny.

Both an Ox and a Moron by Michael D. Young — book two of A Wonderful Week for a Quest

Book 2: Both an Ox and a Moron…

The quest continues with new complications, questionable plans, and heroes who remain impressively underqualified.

A Quest That Doesn’t Go…Well by Michael D. Young — book three of A Wonderful Week for a Quest

Book 3: A Quest That Doesn’t Go…Well

When a quest goes down a well, getting back out is only the beginning of the trouble.

Leftbeard’s Treasure by Michael D. Young — book four of A Wonderful Week for a Quest

Book 4: Leftbeard’s Treasure

Pirates, treasure, and nautical decisions that would alarm any responsible harbor master.

The Whatsit’s Rebirth by Michael D. Young — book five of A Wonderful Week for a Quest

Book 5: The Whatsit’s Rebirth

A fiery new chapter tests loyalty, identity, and the surprising resilience of a certain Whatsit.

Battle of the Bards by Michael D. Young — book six of A Wonderful Week for a Quest

Book 6: Battle of the Bards

The music rises, the battle lines form, and the bards discover that words can be dangerous weapons.

The End of the Quest as We Know It by Michael D. Young — book seven of A Wonderful Week for a Quest

Book 7: The End of the Quest as We Know It

Every prophecy, footnote, friendship, and catastrophic choice converges in the grand finale.

Perfect for Readers Who Love

Clean Comedy

All-ages humor, playful fantasy satire, and jokes that reward reading aloud.

Found-Family Quests

Lovable misfits discovering that heroism is rarely a solo activity.

Footnotes with Opinions

A narrator who knows the rules of storytelling and declines to follow them quietly.

Meet the Questing Party

Open a profile for a spoiler-light introduction. Selected characters also have interviews and interactive chats.

Sir Roderick 3RG — The Extremely Great Knight
Sir Roderick 3RG, a character from A Wonderful Week for a Quest

Earnest, brave, gullible, and thoroughly convinced of his destined greatness, Sir Roderick can misinterpret nearly any situation into a heroic opportunity.

Listen to the character interview →

Bellissimo — The Un-Distressed Damsel
Bellissimo, a character from A Wonderful Week for a Quest

Quick-witted, capable with a sword, and tired of waiting to be rescued, Bellissimo intends to earn recognition as a hero in her own right.

Listen to the character interview →

ELM — The Diminutive Dark Lord
ELM, the diminutive dark lord from A Wonderful Week for a Quest

Edward Louis Merriwether combines theatrical villainy, enormous ambition, and an inconvenient need for approval.

Listen to the character interview →

Wormtoe — The Chief Minion
Wormtoe, a character from A Wonderful Week for a Quest

A deceptively small hooded schemer with a talent for mimicry, Wormtoe is considerably more calculating—and more dangerous—than his theatrical master.

Roddy Squires — The Sub-Assistant Goatherd
Roddy Squires, a character from A Wonderful Week for a Quest

Optimistic, courageous, and occasionally clumsy, Roddy dreams of becoming a hero despite his humble position in the goat-herding hierarchy.

Listen to the character interview →

Grimblewaith — The Rejected Evil Sidekick
Grimblewaith, a character from A Wonderful Week for a Quest

A pragmatic, gruff Whatsit with hidden loyalty, Grimblewaith hopes to find a purpose beyond serving as somebody else’s disposable minion.

Listen to the character interview →

Jackdaw — The Washed-Up Wizard
Jackdaw the wizard, a character from A Wonderful Week for a Quest

Merlin’s third cousin, an interpreter of prophecies, and a narrator who refuses to remain politely outside the footnotes.

Farmer Mordeck — The No-Nonsense Farmer
Farmer Mordeck, a character from A Wonderful Week for a Quest

Blunt, resilient, and deeply loyal, Mordeck prefers practical work to prophecy—but will protect his people when trouble arrives.

Mother Merry — The Mountain Matriarch
Mother Merry, a character from A Wonderful Week for a Quest

Warm, hospitable, and fiercely protective, Mother Merry manages a magically complicated household with patience, practical wisdom, and excellent shortcakes.

The Merrywhether Sisters — The Enchanted Maidens
The Merrywhether Sisters, characters from A Wonderful Week for a Quest

Four striking sisters burdened by an absurd naming curse, they bring pageant polish, family loyalty, and unexpected assistance to the quest.

Rezella — The Practical Princess
Princess Rezella, a character from A Wonderful Week for a Quest

Independent, blunt, and more concerned with plumbing than rescue, Rezella is perfectly capable of handling her own tower.

Interactive character chats are generated by a third-party service from book-inspired prompts; responses may vary and do not represent official canon.

EXPANDED CHARACTER ARCHIVE

More Heroes, Allies and Highly Specialized Musicians

The complete seven-book cast now includes dedicated or substantially expanded entries for five characters whose choices shape the later quests.

King Ogeron the First

The ancient ruler imprisoned inside the One Bean and restored by Bellissimo.

Michelle / Miss Marble

The Merrywhether sister whose wish creates a living-stone defender for the Rod Squad.

Lol the Troll

A small arena guard who becomes a trusted friend, anti-pirate, and full-sized troll.

Pelican

Jackdaw’s old friend, a master teleporter whose final gift changes the last quest.

The Great Zomart

The palace composer whose secret fae-pop expertise becomes a tactical necessity.

Browse the complete book-by-book index →

Continue into the Encyclopedia

Explore the People and Magic Behind the Quest

The expanding Beandom Encyclopedia now includes full entries for the chief minion hiding behind ELM, the rejected sidekick who becomes a phoenix-seeking hero, and the enchanted crop at the center of the first crisis.

Wormtoe

Mimicry, concealed ambition, and the danger of overlooking a chief minion.

Grimblewaith

From disposable Whatsit to Highway Patrol officer and transformed rescuer.

Magic Beans

The River Magus crop behind the realm’s food, trade, spells, language, and identity.

More from the Beandom Encyclopedia

Explore the World Behind Books One and Five

Three new lore entries connect the original magic-bean crisis to Grimblewaith’s later phoenix quest.

Whatsits

The proper term for nonhuman beings of unknown origin, including the series’ best-recorded example, Grimblewaith.

Phoenixes

Rare firebirds, rebirth chambers, truth detection, tribute traditions, and the Great Joaquin’s demanding sweet tooth.

The River Magus

The enchanted river whose waters grow magic beans—and whose blocked source launches the first great quest.

New Supporting-Cast Profiles

Four People Who Shape the Week Beyond the Main Party

The Beandom Encyclopedia now includes full illustrated profiles for the farmer behind the harvest, ELM’s mountain family, and the princess whose practical requests keep redirecting heroic attention.

Farmer Mordeck

Bean farmer, village elder, Bellissimo’s uncle, and ogre-defeating defender.

Mother Merry

Mountain matriarch, family historian, host, protector, and mother of ELM.

The Merrywhether Sisters

Four cursed-name pageant sisters whose family story and teamwork influence the first quest.

Princess Rezella

The no-nonsense tower client whose plumbing crisis and ogre warning reshape the adventure.

Explore Book Two in the Encyclopedia

The One Bean Quest, Fully Documented

Follow the second day’s adventure through its quest-giver, four wordplay guardians, giant civilization, and unusual magical rules.

Explore Book Three in the Encyclopedia

The Needler Crisis, Fully Documented

Follow Sir Roderick’s third quest through magical assistants, the Beandom’s premier investigative bureau, a cursed wishing well, an improvised rescue team, and the hidden sorcerer preparing a larger war.

Explore Book Four in the Encyclopedia

The Leftbeard Treasure Hunt, Fully Documented

Follow ELM from villain rehabilitation and day questing through magical companions, necromancy, the Quacken, Misfit Island, a cursed pirate hoard, and his new life aboard The Cinder.

Explore Book Five in the Encyclopedia

Grimblewaith’s Phoenix Quest, Fully Documented

Follow the BPD mission through magical Web research, the Great Joaquin’s tribute contest, Yeahrti’s chocolate, Captain Rightbeard’s anti-raid, Fannie’s revival, Grimblewaith’s rebirth, and Donna Glocke’s hidden Mafaea campaign.

EXPLORE BOOK SEVEN IN THE ENCYCLOPEDIA

The Week Ends—and the Refried Era Begins

Follow the twenty-one DEM gears, the Netherking’s gift-of-life bargain, Bell’s Midnight Mirror, Regina and Willow, Mercurius and Felgarath, Plan V, the final cataclysm, and the rebuilding of the Refried Beandom.

New Reader Guide

Everything You Need Before the Quest

Where should I start?

Begin with A Wonderful Day for a Quest. It introduces the Beandom, the mixed-up prophecy, the central cast, and the narrator’s fondness for unnecessary footnotes.

Start with Book One →

Do I need to read the books in order?

Yes, the recommended experience is Books One through Seven. Each volume has its own central quest, but the friendships, mysteries, running jokes, and larger conflict build across the complete series.

Is the series complete?

Yes. The End of the Quest as We Know It completes the original seven-book storyline. Later books revisit the same wider world in new eras and adventures.

Who is the series for?

The books are written for middle-grade readers, teens, adults, families, classrooms, and anyone who enjoys clean fantasy, comic quests, found family, wordplay, and narrators who refuse to behave.

Are audiobooks available?

Yes. Individual volumes are available in audio, and all seven adventures are also collected in a single complete-series audiobook.

Listen to All Seven on Audible ↗

The Quest by the Numbers

7

Complete novels

100+

Heroes, villains, creatures, and questionable allies

1

Increasingly exasperated narrator

Far Too Many

Footnotes and magical catastrophes

Choose Your Kind of Quest

The full story begins with Book One, but these themes can help you anticipate what waits later in the week.

I Want the Beginning

Meet the heroes, decipher the prophecy, and learn why magic beans matter.

Start Book One →

I Like Pirates

Book Four brings undead witnesses, pirate legends, sea monsters, and thousands of missing left socks.

Explore Book Four →

I Like Magical Music

Book Six turns a bardic competition into a dangerous conspiracy of enchanted performances.

Explore Book Six →

Beyond the Original Week

Continue the Adventure

A Wonderful Day for a Launch

Enter a later era of the same comic fantasy universe, where old legends collide with a new generation and a very different kind of quest.

Learn More →

The Refried Trilogy

Return to the Beandom centuries later for immortal heroes, faded magic, falling objects, and fresh trouble beginning with Death/Wish.

Learn More →

More Fantasy Quests

Browse Michael D. Young’s other fantasy worlds, complete series, standalones, audiobooks, and new-reader starting points.

Explore All Fantasy →

Begin the Misadventure

Start with the mixed-up prophecy, meet the least predictable heroes in the kingdom, and discover why no quest is complete without a few unnecessary footnotes.

Free to Read · Newsletter Optional

Get a Free Fantasy Story

Download Sir George and Count Drake as a free PDF—no signup required. The story page also includes an optional invitation to join Michael’s Reader Newsletter for release news, project updates, behind-the-scenes notes, and future free stories.

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Series details

A Wonderful Week for a Quest

A seven-book clean comedic fantasy series featuring mixed-up prophecies, dragons, pirates, phoenixes, found family, and opinionated footnotes.

Language: English

Genres: Fantasy · Humor · Middle grade

Book 1: A Wonderful Day for a Quest

Book 2: Both an Ox and a Moron…

Book 3: A Quest That Doesn’t Go…Well

Book 4: Leftbeard’s Treasure

Book 5: The Whatsit’s Rebirth

Book 6: Battle of the Bards

Book 7: The End of the Quest as We Know It

Start A Wonderful Week for a Quest on Amazon

Listen to all seven books on Audible