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A Quest That Doesn’t Go…Well by Michael D. Young — book three of A Wonderful Week for a Quest

Book Three of A Wonderful Week for a Quest

A Quest That Doesn’t Go…Well

A cruel villain. A cursed wish. A heroic plan with several obvious defects.

Sir Roderick finally gets the quest he has been craving—and discovers that a wishing well can grant exactly what he asks for while still ruining nearly everything.

Available Formats

Choose Your Format

Continue the quest in print or ebook, find the narrated edition, or sample the opening chapter.

This Quest Contains

Nathan the Needler

A villain who can reduce almost anyone to helplessness using nothing more than precisely chosen words.

A Cursed Wishing Well

It grants Sir Roderick the power he requests—and quietly prepares an invoice he cannot afford.

An Unusual Strike Team

Sir Roderick must gather allies whose talents include investigation, survival, insults, and several methods no knightly handbook recommends.

Footnotes with Opinions

Jackdaw continues to explain, interrupt, qualify, and occasionally undermine the adventure from below the main text.

The Story

Be Careful What You Wish For—Especially Near a Well

Sir Roderick is living the high life, but comfort cannot satisfy a knight who longs for dragons, villains, and another opportunity to make an entrance. The Elven Bureau of Investigation soon provides one: it still needs the Beandom’s most-wanted list recovered.

The investigation brings him face-to-face with Nathan the Needler, a man who can bring his victims to their knees with devastating verbal attacks. Desperate for protection, Sir Roderick makes a wish at a cursed well and gains the resistance he needs—without realizing how steeply the well intends to collect.

Power alone is not enough. Sir Roderick must assemble a team, confront the Needler’s crimes, and finish the mission while the well’s curse tightens around him. For perhaps the first time, the kingdom’s most confident knight may have to become something more difficult than impressive: wise.

The Complete Book Three Quest Route

From a Restless Knight to the Northern Border

Trace the wish, investigation, palace crisis, improvised hero team, and costly victory at the center of A Quest That Doesn’t Go…Well.

1. Sirsi’s Advice

Six peaceful months leave Sir Roderick restless. Sirsi tells him Bellissimo is waiting for a proposal and directs him toward the EBI when he decides he needs a villain.

2. The EBI Assignment

Elegantia interrogates Roderick with a truth-serpent. Director Misterssippi approves his hunt and gives him the enchanted file for Nathaniel Nadle, the Needler.

3. The Eye Bean

The Intelligent Trolls provide a portable mirror. Ferdinand guides Roderick through Hornfang Forest, while Sirsi carries messages from Bellissimo.

4. The Wunderwell

Michelle’s wish turns her father into stone. Roderick later wishes for confidence magic to counter the Needler, accepting a blessing whose curse he does not yet understand.

5. The Palace Falls Silent

The Needler turns a werefolk gathering into a field of despair. His glass golem blocks the palace while Newstrodamus forecasts a full-moon massacre.

6. The Rod Squad

Roderick recruits Squires, Goat-Goat, Grimblewaith, Glocke, Priscilla, and Miss Marble. Together they combine stone, dragonfire, law enforcement, luck, and goat power.

7. Glass Against the Squad

Priscilla’s final dragon transformation strips the golem of its weapons. Goat-Goat smashes its core, but victory costs Priscilla her life.

8. “You’ve Got This”

Roderick revives palace victims one at a time, helps the werefolk reach safety, and proposes to Bellissimo while breaking the Needler’s hold over her.

9. Thick Skin and Exile

Roderick’s scales make him immune to Nathaniel’s needles. He destroys the lunar orb, banishes the Needler, and leaves Bellissimo to guard Priscilla’s egg—while Felgarath prepares the larger threat.

Enter the Series

This video introduces the tone and world of A Wonderful Week for a Quest. It is a series trailer rather than a Book Three-specific trailer.

Chat with Sir Roderick

Ask the extremely great knight about dangerous wishes, verbal combat, quest recruitment, and why caution remains less impressive than charging ahead.


Try the First Chapter

Read the opening before deciding whether this particular wish is worth making.

The interactive chat is generated by a third-party service from book-inspired prompts; responses may vary and are not official canon.

The Book Three Encyclopedia

Characters, Organizations & Dangerous Magic

Open a full encyclopedia entry for the sprites, investigators, villains, heroes, artifacts, and hidden mastermind behind Sir Roderick’s third quest.

Sirsi, Sir Roderick’s sarcastic and perceptive mirror sprite

Sirsi & the Mirror Sprites

Sirsi, MaW, Ferdinand, General Otto, Newstrodamus, the Eye Bean, and the Sprite Message Service.

Elegantia, EBI interrogator and keeper of a three-headed truth serpent

The Elven Bureau of Investigation

Elegantia, Director Misterssippi, the floating Quantiflow headquarters, truth magic, and the Bad Beans list.

Nathaniel Nadle, the Needler, a villain who weaponizes painful truths

Nathaniel Nadle, the Needler

Roderick’s former victim becomes a master of supernatural demoralization, glass magic, and palace-wide despair.

Ferdinand, the navigational sprite who guides Sir Roderick to the Wunderwell

The Wunderwell & Book Three Magic

Blessing-and-curse wishes, confidence magic, thick skin, Miss Marble, glass golems, and the lunar orb.

Sir Roderick, founder and field leader of the Rod Squad

The Rod Squad

Roderick, Squires, Goat-Goat, Grimblewaith, Glocke, Priscilla, and Miss Marble combine their abilities against the glass golem.

Felgarath, red-haired Dragonlord of the North and master of the Needler

Felgarath

The Dragonlord of the North supplies the lunar orb, directs the Needler, holds the DEM, and prepares a larger invasion.

Returning Heroes in Book Three

Sir Roderick leads the quest; Bellissimo faces the consequences of his secrecy; Roddy Squires names the team; Grimblewaith serves with Officer Glocke; and Priscilla reveals her Dragonborn identity.

A Quest That Doesn’t Go…Well audiobook by Michael D. Young — book three of A Wonderful Week for a Quest

Listen to Book Three

Hear Every Insult, Wish, and Footnote

Kevin Perkins narrates the third adventure, bringing the Needler’s attacks, Sir Roderick’s development, and the series’ comic timing to life.

Readers Went to the Well

“As usual, the footnotes were a hoot… This story has everything—zombies, a golem, expert oxymorons, a hummingbear, Elves, a questionable wishing well, and much, much more.”

Amazon reviewer

“I enjoyed the third book in the series as much as the first two… I liked the character arc for Sir Roderick. The trials he has undergone have made him a more fascinating character.”

Audible reviewer

Continue the Seven-Day Misadventure

More Quests Await

Return to Bellissimo’s Oxymoron hunt in Book Two or explore all seven books in A Wonderful Week for a Quest.

EXPANDED BOOK THREE CHARACTER LORE

Michelle’s Stone Curse and Zomart’s Palace Music

Michelle / Miss Marble

Michelle’s wish to protect her father transforms her family into living stone. Her new durability makes her the Rod Squad’s shield against the Needler’s glass golem.

Read Michelle’s expanded story →

The Great Zomart

Bellissimo’s court accompanist and palace organist preserves the Beandom’s history through operas—and conceals a musical interest that becomes vital in the final book.

Meet the court composer →

MORE MEMBERS OF THE ROD SQUAD

The Dragonborn and the G.O.A.T.

Priscilla, Dragonborn of the Rod Squad

The former tower princess reveals her Dragonborn identity, attacks the glass golem with blue and white-hot fire, and entrusts her daughter to Sir Roderick.

Goat-Goat, the G.O.A.T. Goat

Roddy’s golden-horned mount proves his qualifications by smashing a boulder and delivers the final charge that shatters the weakened golem.

Their complete battle roles connect with Michelle / Miss Marble and the full Rod Squad.

Readers Also Enjoyed…

Both an Ox and a Moron…

Catch up with Book Two before the party’s problems become even stranger.

Learn More →

Leftbeard’s Treasure

Continue into Book Four for pirates, treasure, and further heroic complications.

Learn More →

A Wonderful Week for a Quest

Explore the full seven-book series and complete reading order.

Learn More →

New Character Entry: Michelle / Miss Marble

Follow Michelle’s role from her father’s illness and the dangerous wishing well to her living-stone transformation, Rod Squad service, battle with the mirror golem, and eventual restoration.

The Palace and Capital in Book Three

The Needler turns the royal palace into the center of a kingdom-wide despair crisis. His glass golem blocks the approaches, traps victims within, and forces the Rod Squad to break through the capital’s most important defensive and ceremonial site.

Book details

A Quest That Doesn’t Go…Well

A clean comedic fantasy in which an already complicated quest plunges into a well and becomes even less cooperative.

Language: English

Genres: Fantasy · Humor · Middle grade

Series: A Wonderful Week for a Quest · Book 3