New to my books? Start with A Wonderful Day for a Quest, the perfect introduction to my fantasy adventures.

Battle of the Bards by Michael D. Young — book six of A Wonderful Week for a Quest

Book Six of A Wonderful Week for a Quest

Battle of the Bards

The Battle Begins…

A legendary competition. A murderous melody. One wizard determined to impress Merlin.

Jackdaw finally gets a chance to restore his reputation—only to discover that this year’s Battle of the Bards may end with considerably fewer surviving musicians.

Available Formats

Choose Your Format

Enter the Battle of the Bards in print or ebook, or hear the music, magic, and comic timing performed in audio.

This Musical Battle Contains

Enchanted Music

Songs, performances, and magical techniques powerful enough to move an audience—or remove it entirely.

Deadly Performers

The contestants arrive ready to win, but some have plans extending far beyond trophies and applause.

Jackdaw’s Big Chance

Hosting the competition could restore his standing among wizards—assuming he can keep everyone alive long enough.

Footnotes in Concert

A clean comic fantasy with suspicious musicians, magical sabotage, and narration that refuses to stay backstage.

The Story

The Competition Is Fierce. The Music May Be Fatal.

If there is one wizard Jackdaw cannot stand, it is Merlin. So when the mage of mages sends him a letter, Jackdaw expects ridicule, criticism, or at minimum an unnecessarily superior signature.

Instead, Jackdaw receives the honor of hosting the annual Battle of the Bards in the Beandom. A successful event could cement his reputation as a premier prognosticator and perhaps force Merlin to admit that Jackdaw is occasionally competent.

But a menacing darkness enters alongside the competitors. With help from his friends, Jackdaw begins uncovering a conspiracy among the musicians—one designed to slaughter the competition and enslave the Beandom. To stop it, he must survive the performances, unravel the plot, and discover whether a wizard famous for explanatory footnotes can finally command the main stage.

FROM BOOK FIVE TO THE BATTLE

Restored Memories and a Darker Power

Book Five ends with Grimblewaith newly faekind, preparing to reunite with Wren / Serrinanal and investigate the dangers gathering beyond the Beandom’s borders. At the same time, Sir Ruprecht’s encounter with power from the Netherworld signals that the crisis is still expanding. Battle of the Bards shifts the spotlight to Jackdaw’s musical tournament while carrying those unresolved loyalties, transformations, and threats into the next day of the quest.

Jackdaw the wizard, a character from A Wonderful Week for a Quest

Meet Jackdaw

The Narrator Takes Center Stage

Merlin’s third cousin, interpreter of the Uppercase Prophecy, and persistent supplier of footnotes, Jackdaw has spent five books explaining everyone else’s adventures. This time, the responsibility—and the danger—belong to him.

No verified Jackdaw-specific interview or interactive chat is currently available, so this section keeps the focus on his role in the story rather than linking to an unrelated character experience.

THE COMPLETE BOOK SIX QUEST ROUTE

From Pixie Post to the Netherworld Breach

  1. Pixified Potion: Pixie post ruins Jackdaw and Petra’s work.
  2. Merlin’s Missive: The Beandom must host the Battle and its Bard Card exchange.
  3. The Un-Reunion: Sir Roderick returns to Bell under a fragile illusion.
  4. Dormor Letters: Arach searches for his Dragonborn father and people.
  5. Trying Tryouts: Jackdaw and Petra audition increasingly dangerous acts.
  6. The Fell Five: Felgarath performs with the four instruments of the Alpaca Lips.
  7. Turn-Based: Sir Ruprecht summons ghosts and traps his brother in a game-like duel.
  1. Beyond the Mountains: Grimblewaith, Wren, Glocke, and allies confirm the border threat.
  2. Royal Library: Bell and Petra investigate Felgarath while the arena is transformed.
  3. Wizard Convention: Jackdaw struggles to unite Merlin and the visiting council.
  4. The Battle Begins: The Golden Harp arrives and the musical tournament opens.
  5. God from the Machine: Felgarath, Precht, the DEM, and the dragonbond collide.
  6. The Breach: Precht tears open the Netherworld, the heroes retreat, and undead armies overrun the Beandom.

Three endings widen the crisis: Felgarath escapes with one DEM gear, Petra becomes Precht’s vessel, and the surviving heroes prepare for the final day of the quest.

BOOK SIX ENCYCLOPEDIA

Characters, Music and the Hidden Conspiracy

These illustrated entries replace the earlier spoiler-light cast summaries with complete, canon-based guides.

Petra, Jackdaw’s living-stone apprentice

Petra

Stone apprentice, competition organizer, and the vessel chosen by Precht.

Arach, Sir Roderick’s Dragonborn adopted son

Arach and the Dragonborn

Dormor, the vulcancrest, the dragonbond, and a golden-dragon rescue.

Battle of the Bards and the Golden Harp

The Battle and Golden Harp

The tournament’s rules, host duties, judges, champions, and enchanted prize.

Lol the Troll representing the bards and musical magic

The Bards and Musical Magic

Performers, enchanted songs, magical genres, and Bard Card culture.

Merlin, leader of the Great Council of Wizards

Merlin and the Great Council

Magus’s lineage, wizard politics, ceremonial titles, and Jackdaw’s rivalry.

Precht, shadowy architect of the Netherworld conspiracy

Precht and the Conspiracy

Ruprecht, the DEM, Felgarath’s betrayal, the breach, and Petra’s possession.

A Collectible Companion

Meet the Bard Cards

The First Edition contains 30 downloadable Bard Cards inspired by the competitors and performers in Battle of the Bards. The complete set comes with the book.

Bard Card for Fangs Sinestra, a vampire crooner from Battle of the Bards
Fangs Sinestra
Bard Card for Gnome Doubt, a mystic punk rock band from Battle of the Bards
Gnome Doubt
Bard Card for Pix-E, a bright pixie pop band from Battle of the Bards
Pix-E

These are three samples from the complete 30-card First Edition set.

Battle of the Bards audiobook by Michael D. Young — book six of A Wonderful Week for a Quest

Listen to Book Six

Hear the Battle in Audio

Experience Jackdaw’s rivalry, the magical performances, the sinister conspiracy, and every carefully timed interruption in the audiobook edition.

Take Your Seat Before the Music Starts

No verified reader reviews were available on the existing page, so the empty placeholders have been removed. Begin with the sample or step directly into the competition.

Continue the Seven-Day Misadventure

The Finale Is Waiting

Return to Grimblewaith’s phoenix mission in Book Five, continue to the final quest in Book Seven, or explore the complete series.

THE BRIDGE TO BOOK SEVEN

Twenty-One Gears and One Impossible Bargain

The arena disaster does not destroy the DEM. It scatters the machine into twenty-one active gears, tears open the barrier between worlds, leaves Petra as Precht’s vessel, and releases undead armies across the Beandom. In Book Seven, the Netherking offers one restored life for every gear returned—turning the survivors, Felgarath, Mercurius, and Grimma into rival treasure hunters.

EXPANDED BOOK SIX CHARACTER LORE

The Arena Guard and the Compromised Wizard

Lol the Troll

The small troll guarding the old arena risks his employment to help Sir Roderick survive Ruprecht’s challenge, then joins the company as a loyal friend and practical ally.

Read Lol’s complete profile →

Pelican

Jackdaw’s old Wiz-Camp friend combines compass-guided teleportation and ice magic with a dangerous secret: Felgarath’s controlling serpent has turned a trusted wizard into an unwilling conspirator.

Follow Pelican’s full story →

Readers Also Enjoyed…

The Whatsit’s Rebirth

Return to Book Five for Grimblewaith’s phoenix-powered transformation.

Learn More →

The End of the Quest as We Know It

Continue into the seventh and final adventure of the original series.

Learn More →

A Wonderful Week for a Quest

Explore the complete reading order and all seven books.

Learn More →

Book details

Battle of the Bards

A clean comedic fantasy in which magical music rises, battle lines form, and the bards discover that words can be dangerous weapons.

Language: English

Genres: Fantasy · Humor · Middle grade

Series: A Wonderful Week for a Quest · Book 6