Comedic Fantasy · A Standalone Continuation
The Refried Trilogy
Two Hundred Years Later, the Quest Continues
A new generation inherits the Beandom’s magic, curses, bureaucracy, and terrible talent for turning simple errands into full-scale quests.
A Standalone Beginning in a Familiar World
You can begin here. The Refried Trilogy continues the world and comic spirit of A Wonderful Week for a Quest, but its central story, mysteries, and cast are designed to welcome new readers without requiring seven books of homework.
Returning readers will recognize the immortal wizard once called Jackdaw—now restyled as Sir Jacques Dawkins—and discover what became of the Beandom after two centuries of legends, inventions, institutions, and increasingly complicated paperwork.
New Readers
Meet the characters and unravel the new mystery from page one.
Returning Readers
Enjoy echoes, legacies, and jokes that have been fermenting for 200 years.
One Shared Beandom
The old quests matter, but this trilogy tells a complete adventure of its own.
The Three Books
Three intertwined titles. Three stages of a quest. One very old wizard who should know better by now.

Book One · Coming Soon
Death/Wish
A dying young man asks an immortal wizard to help him meet the family he never knew.

Book Two · Forthcoming
Wish/Quest
The wishes grow more dangerous as the search expands beyond one family and into the Beandom’s buried past.

Book Three · Forthcoming
Quest/Death
The final quest brings every wish, inheritance, and lingering consequence to its appointed—or thoroughly unappointed—end.
Death/Wish: One Request Changes Everything
On the two-hundredth anniversary of the quest that made him famous, Sir Jacques Dawkins would prefer to avoid speeches, reporters, nostalgia, and nearly everyone else. Then Hubert Veldin invokes an old law granting those facing certain death one final magical wish.
Hubert does not ask for riches, revenge, or a miraculous final feast. He wants to meet his family. Fulfilling that simple request sends Jacques through potion shops, counting houses, magical schools, ministries, museums, prisons, moonlight, and a web of family secrets surrounding the hereditary curse known as Goblin Pox.
He has one final wish. Sir Jacques has a legal duty to grant it. Neither of them expects the family reunion to become another quest.
The Beandom, Two Centuries Later
Old Magic
Ancient prophecies, moon guardians, hereditary curses, magical relics, and one pointed hat have survived the centuries.
New Machinery
Steam engines, mechanical conveniences, modern fashions, and devices once powered only by spells have changed daily life.
More Paperwork
Bureaus, ministries, unions, permits, seals, notaries, and red tape now stand between a wizard and almost every useful action.
Meet the Characters
Open a profile for a portrait and a spoiler-free introduction to the people—and occasional phantom—who shape Death/Wish.
Sir Jacques Dawkins — The Immortal Wish Warden

Once known as Jackdaw, Sir Jacques has accumulated several more centuries of power, sarcasm, regret, and carefully cultivated eccentricity. As a licensed Wish Warden, he must grant the final requests of those facing certain death—even when the request opens doors he would rather leave closed.
Hubert Veldin — The Young Man with One Final Wish

Hubert is brave, compassionate, and remarkably matter-of-fact about his grim diagnosis. Afflicted with Goblin Pox, he asks Sir Jacques for something neither treasure nor magic can easily provide: the chance to meet the family he has never known.
Heebie — The Cheerful Ghost Butler

Heebie is a jovial phantom, loyal household servant, enthusiastic conversationalist, and occasional source of supernatural confusion. He means well, which is fortunate, because his execution of even simple instructions can take an unexpectedly spectral turn.
Philomina — Madam Librarian

The learned head of the royal library has known Sir Jacques since childhood and shares his love of obscure books. Warm, perceptive, and impossible to fool for long, Philomina knows there is more beneath the old wizard’s sarcasm than he likes to admit.
Rayden — The Potion Master Who Dreamed of Knighthood

Rayden bears a striking resemblance to his heroic ancestor, but life placed him behind a potion counter rather than atop a warhorse. His shop sells everything from bravery drafts to emergency Poof Powder, though part of him still wonders what might have been.
Eustace — The Master of the Counting House

Austere, exacting, and far more comfortable with ledgers than feelings, Eustace runs a formidable counting house. His sharp mind and command of legal details make him useful company—provided everyone can survive his sharper tongue.
Phillip — The Aggravating Actor

Phillip is a flamboyant performer who can turn a family memory, a tavern conversation, or a solemn occasion into a full theatrical production. Charming, chaotic, and rarely understated, he remains convinced that almost any problem can be improved with another verse.
Zella — Professor Z

Known professionally as Professor Z, Zella is an accomplished magical scholar and a formidable head of school. Analytical, guarded, and fiercely protective of those she loves, she has little patience for sloppy thinking—or wizards who arrive without appointments.
The Scarlet Lily — The Red-Clad Outlaw

A swift swordswoman in scarlet, this wanted outlaw has built a reputation for daring crimes and even more daring escapes. She distrusts official stories, acts decisively on her convictions, and may be searching for something more important than ordinary treasure.
Catherine — The Devoted Mother

Catherine is a choir member, a merchant’s wife, and a devoted mother responsible for a lively household. Gentle but resilient, she carries the complicated burdens of family loyalty, regret, and the difficult choices people make to protect those who depend on them.
Sir Roderick XIII — The Knight of a Legendary Line

A decorated captain of the guard and descendant of the original Sir Roderick, the thirteenth knight inherited both mighty magical relics and a terrible family burden. His courage, sacrifices, and unfinished wishes continue to shape the generation that follows him.
JABB — The Gold-Armored Celebrity Hero

JABB is a charismatic, gold-armored hero who rarely enters a room without lighting, backup singers, and a rhyme prepared for the occasion. As the most visible member of the K-Dubs, he combines real skill with theatrical ambition and a powerful interest in controlling the story.
The Gripper — The Enforcer with Impossible Gauntlets

Massive, intimidating, and not especially interested in subtlety, the Gripper wields enchanted gauntlets capable of astonishing feats. He is slower than some opponents, but very few people wish to discover what happens when one of those enormous hands connects.
Regina Lunamina — The Moon Maiden

Radiant in white, veiled by a crescent-moon mask, and bound to the light of the full moon, Regina Lunamina is an ancient guardian with deep ties to the Roderick family. Her musical calm conceals centuries of experience, sorrow, and watchful purpose.
Be First to Hear When Death/Wish Arrives
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Want to Begin with the First Quest?
A Wonderful Week for a Quest follows the heroes whose adventures became legends two hundred years before Death/Wish.
