The Refried Trilogy · Book 1
Death/Wish
One last wish. One immortal wizard. One family reunion that really should not require a quest.
A dying young man invokes an ancient law: Sir Jacques must grant his final wish. Hubert wants to meet his family. The request sends an unwilling immortal through magical bureaucracy, family secrets, and a Beandom that has had two centuries to become more complicated.

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For readers who enjoy comic fantasy, found family, irreverent narration, and magical bureaucracy.
Reader note: The story involves terminal illness, death, a hereditary curse, and family separation, alongside its comedy.
No homework required
Where it fits.
Start here if Death/Wish catches your interest. It begins a new trilogy in the Beandom; the original seven-book quest is optional background. Books 2 and 3 are forthcoming.
Full spoiler-free Beandom reading order →Your story. Your way.
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Your reading order.
Start here if Death/Wish catches your interest. It begins a new trilogy in the Beandom; the original seven-book quest is optional background. Books 2 and 3 are forthcoming.
Book 1 · Start here

Death/Wish
BOOK ONE · AVAILABLE NOWBook 2 · Forthcoming

Wish/Quest
Release details to come.
Book 3 · Forthcoming

Quest/Death
Release details to come.
Beyond the last page
A little more to explore.
Extras are optional. Discussion kits, character dossiers, timelines, and world guides may reveal story details; save them for after reading.
FREE READER RESOURCES
Pack a little more for the journey.
Meet the cast and explore the world with an illustrated prequel, a book club kit, a professional Wish Warden packet, wallpapers, and shareable graphics.
Explore characters & world lore — contains spoilers
THE BEANDOM, TWO CENTURIES LATER
Old magic.
New machinery.
More paperwork.
Ancient prophecies, moon guardians, hereditary curses, and magical relics have survived. Steam engines, mechanical conveniences, and modern institutions have changed daily life. Bureaus, ministries, unions, permits, seals, and notaries now stand between a wizard and almost every useful action.
Open the Beandom Encyclopedia →THE QUESTING PARTY, SUCH AS IT IS
Meet the characters.
A family in pieces, an immortal with regrets, and a cheerful ghost who means well.
Sir JacquesIMMORTAL WISH WARDEN
Hubert VeldinONE FINAL WISH
HeebieGHOST BUTLER
PhilominaMADAM LIBRARIAN
FOR THE CURIOUS QUESTER
Go deeper into Death/Wish.
Open a section to follow the story route or explore the people, magic, laws, and institutions behind the quest. These entries contain story spoilers.
Follow the Death/Wish story route
This spoiler-conscious route follows the novel’s major movements while leaving several identities and consequences for readers to uncover.
- An Auspicious Anniversary — Hubert arrives with an official death wish.
- Madam Librarian — Philomina researches Goblin Pox and Wish Warden law.
- The Pox — Hubert’s illness reveals a curse carried through thirteen generations.
- The K-Dubs — celebrity heroes take an interest in Sir Roderick’s legacy.
- Gobble Gears — Hubert meets Rayden, the potion-master brother who dreamed of knighthood.
- Useless Eustace — the trail passes through legal details and weaponized accounting.
- Bureaus and Ministries — permits, unions, forms, and seals impede the quest.
- An Aggravating Actor — Phillip turns reunion into performance.
- Mildred’s Secret — Hubert’s childhood begins to emerge.
- Professor Z — guarded promises reveal a search for the Lively Relics.
- Moon Maiden — a two-century vigil connects the generations.
- The Lurker — the voice behind Goblin Pox is more than a symptom.
- A Ghostly Trio — old companions return with advice and unfinished business.
- A Wonderful Night for a Heist — an outlaw, a museum, and a hidden document reshape the search.
- Family Reunion — confessions revise the public story of Sir Roderick XIII.
- Storming the Castle — heroic branding becomes an attempted royal takeover.
- Contest of Kings — political legitimacy becomes a magical-musical confrontation.
- Confronting the Lurker — the curse opens the path to Wish/Quest.
The family, the curse & the fight over heroism
Artifacts, law, government & technology
Supporting cast & institutions
The world inherited from the original quest
Book Seven creates the world this trilogy inherits. Explore the legends and observances that bridge the two eras.