The Great Encyclopedia of the Beandom · Kingdoms & Realms
The Sunken Lands
The magical realms swallowed by the earth on a prophesied day—and the buried world that proves lost history may still be waiting below.
Realm Record
- Classification: Buried magical realms
- Origin: A prophesied worldwide calamity
- Known member: The Beandom
- Location: Deep beneath the earth
- Surface landmark: The later Mediterranean Sea region
- Historical consequence: The worldwide fading of magic
Overview
The Sunken Lands are entire magical realms buried beneath the earth during a planet-wide catastrophe. They are not part of the Netherworld, though the disaster sent many new residents there. The Sunken Lands remain physically within the mortal world—far below its familiar surface and separated from it by closed earth, lost portals, and centuries of assumption that nothing survived.
The best-known Sunken Land is the Beandom. Its rediscovery changes the meaning of the old calamity. The realms were not necessarily erased. They were sealed away.
The Prophesied Day
The calamity had been foretold, giving J.D. and other questers time to search unsuccessfully for a way to prevent it. On the appointed day, massive earthquakes strike several parts of the planet at once. Entire realms sink deep underground, and the earth closes above them.
The precision of the event distinguishes it from an ordinary natural disaster. The regions most affected are those with the greatest concentrations of magic. Cities, landscapes, populations, magical reservoirs, and ancient dangers disappear together in a coordinated collapse no known mortal spell should have been able to produce.
The Beandom Beneath the Mediterranean
In the Age of Heroes, the geographic region between Europe and Africa did not contain the Mediterranean Sea. The Beandom and several other magical realms occupied that area. After those lands sank, the later world came to know the broad body of water now shown on modern maps.
This description places the Beandom’s buried remains beneath the Mediterranean region while also indicating that it was not the only magical realm lost there. “The Sunken Lands” is therefore a collective name, not a synonym for the Beandom alone.
The Fading of Magic
The disappearance of the most magical realms changes mystical practice throughout the surviving world. Magic weakens after the calamity and never fully returns to its earlier abundance. J.D. lives long enough to watch artifacts become legends, reliable spells become difficult, and the age of enchanted kingdoms give way to a world that believes those kingdoms never existed.
The connection suggests that magic was rooted partly in place. When the great magical lands were removed from the surface, the wider world lost access to reservoirs, ecosystems, institutions, and beings that sustained the mystical arts.
What Survived Below
The rediscovered Beandom is changed but recognizable. J.D. arrives underground near the base of Mount Ominous and identifies Felgarath’s tree, once associated with Felgarath and Gwyneth. The cavern still responds to the mountain’s ominous reputation with faint thunder, though age and burial have reduced the effect.
Other landmarks remain nearby. The ruins of Circus Absurdus survive from the Battle of the Bards, and lingering magical energy is connected to a shrine and a well once used by magic users. Blighted beans grow in the buried environment, providing proof that the Beandom’s agricultural identity has endured in a less appetizing form.
Felgarath and the Cause of the Calamity
For centuries, J.D. describes the cause of the earthquakes as unknown. The event is too precise even for the fully assembled DEM to explain easily. Later testimony from Rightbeard points toward Felgarath and claims that the dark sorcerer caused the earthquake.
This accusation provides a powerful lead rather than a complete technical explanation. Felgarath’s imprisonment within his tree, his continuing influence, and his connection to the buried realm make him central to the mystery of why the magical lands were targeted and how the Beandom survived.
Rediscovery in the Age of Discovery
A report that Rightbeard has entered the Sunken Lands forces J.D. to reconsider centuries of accepted history. Reaching the buried realm is far beyond his remaining magic alone, so he turns to a modern interface created by combining a DEM gear with computer technology.
The resulting expedition carries J.D., Petra, the Bean Witch, Sergio, and summoned spirits into the surviving Beandom. Their arrival transforms the Sunken Lands from a historical tragedy into an active frontier containing prisoners, ruins, living threats, magical resources, and unanswered questions about the world above.
Relationship to the Netherworld
The calamity creates an immediate connection between the two realms without making them the same place. Many people killed during the collapse enter the Netherworld. The physical kingdoms, however, sink beneath the earth. A person may therefore be trapped in the Sunken Lands without being dead, which is precisely what makes Rightbeard’s report so startling.
Ghosts remain valuable guides because they remember the living geography that existed before the collapse. Through J.D.’s Ghost Watch, Sir Roderick and Bellissimo can compare the buried ruins with the Beandom they knew.
Why They Matter
The Sunken Lands turn the Beandom’s history into an exploration story. They explain the decline of magic, preserve the setting of the earliest quests, and create a place where old villains and unfinished conflicts can survive beneath a modern world that has forgotten them.
They also connect loss with possibility. J.D. failed to prevent the realms from sinking, but rediscovery gives him a different task: understand what survived, rescue those still trapped, and keep the buried powers from repeating the catastrophe on a larger scale.
Appearances
- Launch Time — the history, location, and rediscovery of the Sunken Lands
- A Wonderful Week for a Quest — the Beandom and landmarks before the calamity
- History of the Beandom — the transition from the Age of Heroes to the later Ages
Maps called the realms lost because cartographers dislike writing “still present, but buried under an impossible quantity of rock.”
—The Chronicler
Related Entries
LAUNCH TIME · EXPEDITION RED LEAF
The Modern World Reenters the Buried Beandom
Mr. Mercury brings Gary and Vincenza to an ancient portal that opens only for Felgarath’s bloodline. Beyond it, Expedition Red Leaf encounters the Bean Witch, the remains of the magical realm, and Felgarath’s immense crimson-and-green tree. J.D.’s parallel search transforms the Sunken Lands from buried history into the launch point for a new cosmic quest.
Continue Exploring
Descend from the history of the calamity into the buried Beandom and the powers that survived there.
Willow, Wanda, and the Buried Realm
Willow and Wanda are the same Bean Witch. In Launch Time, Wanda guards a portal into the Sunken Lands, helps recover Rightbeard, and remains with him to restore the buried magical realm. See Willow the Beanwitch and Mount Ominous for the cataclysm that preceded the Sunken era.
The Buried Capital
The royal capital and its palace disappear with the Beandom when the magical realms sink beneath the modern world. Their exact preserved condition remains only partly documented, but their government, relics, memories, and civic identity form part of the history waiting within the Sunken Lands.