
Comic Fantasy · Retro Technology · Time Travel
A Wonderful Day for a Launch
Launch Time Begins a New Age of the Quest
Ancient magic collides with personal computers, artificial intelligence, time travel, and outer space in a family-friendly continuation of the Beandom adventures.
Book One is currently being prepared for publication.
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Book One · Coming Soon
Launch Time
A prophecy written in binary. A wizard powered by a computer. A launch no one is ready for.
Decades after the Beandom vanished beneath the earth, J.D. Zaubermann has reinvented himself as a journalist in 1984. His magic is fading, his old friends are ghosts, and modern life has replaced spellbooks with computer manuals and potions with Coca-Cola.
Then a glowing piece of the DEM crashes back to Earth and delivers an uppercase prophecy in ones and zeros. J.D. connects its ancient power to a personal computer, creating GOPAT—a cheerful synthetic intelligence capable of programming spells and opening doors that should probably remain closed.
Meanwhile, struggling New York actor Gary Baumgartner receives the offer of a lifetime: two million dollars to join a secret expedition and open a portal only his bloodline can unlock. What begins as a suspiciously well-paid acting job soon collides with J.D.’s quest across sunken kingdoms, altered futures, and the dangerous edge of the stars.
Launch Checklist
- One piece of world-altering magical machinery
- One primitive personal computer
- Several ghosts with unfinished business
- An accidental time traveler
- A suspicious millionaire
- More extraterrestrial singing than anyone requested
Publication details will be added when available.
From Quest to Launch
A Wonderful Day for a Launch continues the world and comic voice of A Wonderful Week for a Quest, but moves the story into the 1980s. J.D. has survived into the age of Walkmans, MTV, arcades, and home computers. His former companions have not entirely moved on, either: they linger as ghosts, convinced that one final purpose still binds them together.
The new series blends the original saga’s clean fantasy comedy, found-family adventure, prophecies, and opinionated footnotes with retro technology, artificial intelligence, alternate futures, extraterrestrial creatures, and interstellar travel.
Incoming Transmission
“The blue screen approaches for all of existence.
The Uppercase Prophecy
Averting disaster will require persistence.
The ghosts of the past must assemble as one
To inspire a new cast if the job’s to be done.”
THE LAUNCH TIME STORY ROUTE
From a Purple Light to the Edge of the Stars
Follow the major movements of Book One without revealing every identity, betrayal, or consequence.
- A Purple Light Falls: A fragment of the DEM crashes into 1984 and leads J.D. toward ancient power.
- The Binary Prophecy: The Uppercase Prophecy arrives in ones and zeros, warning of a blue screen approaching all existence.
- GOPAT Awakens: J.D. combines the fragment with a personal computer and creates a synthetic spell-crafting intelligence.
- Gary’s Audition: A struggling actor receives a suspiciously lucrative opportunity connected to his ancestry.
- Mr. Mercury’s Offer: Expedition Red Leaf recruits Gary and the archaeologist Vincenza for a journey toward an ancient portal.
- The Treble Future: J.D. reaches a ruined 2026 and accidentally carries survivor Sergio back through time.
- Reality Rejects the Traveler: Sergio chooses the past, even as time begins correcting the person who does not belong there.
- The Crimson Portal: Gary’s leaf-shaped mark opens a doorway that ordinary magic cannot move.
- The Sunken Lands: The expedition enters the buried remains of the magical world and finds that old enemies endured.
- Felgarath’s Tree: Crimson and green power, bloodline magic, and a living prison place Gary and Sergio inside an ancient plan.
- The Bean Witch and Rightbeard: J.D. searches for surviving sorcerers who understand the vanished realms and the prophecy.
- The Ghosts Assemble: Petra and the spirits of the original quest return as advisers, scouts, and moral safeguards.
- The Treble Attack: The creatures from Sergio’s future reach the present and reveal a dangerous connection to music and time.
- The Blue Messenger: Tiberius Plinth offers knowledge, technology, and passage—at a price.
- Five Years of Reconstruction: Sergio grows from refugee into leader while society and alien machinery are rebuilt.
- The Final Launch: The new cast takes command of a vessel capable of carrying the Beandom quest beyond Earth.
The launch joins three eras: the ghosts of the original quest, the uneasy technology of 1984, and a future survivor who knows exactly what happens if the heroes fail.
LAUNCH TIME ENCYCLOPEDIA
Meet the New Cast
Survivors, actors, archaeologists, machines, merchants, and singing creatures carry the Beandom quest into a new age.

Sergio and the Treble Future
A survivor displaced from 2026 who becomes a rebuilder, magical heir, and pilot.

Gary and the Crimson Leaf Bloodline
An aspiring actor recruited because his ancestry can open a forbidden portal.

Vincenza and Expedition Red Leaf
A Sicilian archaeologist whose translations and courage expose the expedition’s true purpose.

GOPAT and the Silver Magus Glove
A programmable magical intelligence whose helpful interface keeps spreading up J.D.’s arm.

Tiberius Plinth, the Blue Messenger
An interstellar collector whose ship, panpipes, technology, and bargains make the launch possible.

The Trebles and the Singing Apocalypse
Fluffy networked invaders whose songs destroy Sergio’s future—and whose weakness may be time itself.
Returning Legends and Surviving Threats
J.D. Zaubermann · Petra and the Ghost Watch · Rightbeard · The Bean Witch · Mr. Mercury / Mercurius · Felgarath · The Sunken Lands
Perfect for Readers Who Love
Retro Adventure
Walkmans, arcades, early computers, neon clubs, and unapologetic 1980s energy.
Science-Fantasy
Ancient sorcery blended with artificial intelligence, time machines, spaceships, and alien worlds.
Clean Comedy
All-ages humor, genre parody, found-family warmth, and footnotes that refuse to behave.
Time-Travel Trouble
Alternate futures, accidental passengers, paradoxes, and plans that become more complicated by the decade.
Continuing Quests
Returning characters, unfinished business, buried kingdoms, and a new generation learning how to become heroes.
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Series details
A Wonderful Day for a Launch
Author: Michael D. Young
A forthcoming clean comic science-fantasy series continuing A Wonderful Week for a Quest with 1980s technology, artificial intelligence, time travel, ancient magic, alternate futures, and space adventure.
Language: English
Genres: Comic fantasy · Science fantasy · Time travel
Book 1: Launch Time
Official series page: https://authormichaelyoung.com/a-wonderful-day-for-a-launch/
Publication status: Forthcoming