
A FREE CHESS QUEST SHORT STORY
Sir George
and Count Drake.
A knight of light. A former friend sworn to darkness. One final quest before the board is set for battle.
It’s always time for a quest.

EVERY CHAMPION NEEDS A NEMESIS
An old friendship.
A very large problem.
Sir George carries a white ivory pawn—the mark of a champion of light. Three noble quests have awakened three magical gifts, but he must complete the Quest of Courage before he can face his appointed nemesis at full strength.
Unfortunately, that nemesis is Count Percy von Drake, George’s childhood friend. Percy is tired of waiting for their duel, and he knows exactly how to turn an old fear into a very large, very fiery problem.
Magical chess pieces · Knights and squires · Quick-witted banter · Tested friendship · One formidable dragon
A TALE FOR THE ROAD
Your next adventure
is on the house.
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YOUR FIRST MOVE INTO THE CHESS QUEST
The board is set.
Where will you go next?
Champions and nemeses advance through magical chess ranks, completing quests and awakening new powers. Continue into the five-book Chess Quest adventure.
Begin with Paladin: Pawn
Start the five-book adventure with Rich Witz and his first steps into the world of the Paladins.
Follow the whole quest
Continue through Nemesis: Knight, Rook: Revenge, Bishop: Betrayal, and Sovereigns: Song.
Find another free adventure
Browse sample chapters, printable activities, and more doorways into Michael’s story worlds.