A Wonderful Week for a Quest

The wizard Jackdaw has deciphered the Uppercase Prophecy, a mysterious riddle that foretells the fate of the kingdom. After reading it, he finds out that the kingdom’s only hope lies in…someone. With part of the prophecy missing, it’s not clear whether the kingdom’s only hope lies in a gallant knight or in a sub-assistant goatherd with a similar name.

To find out, both of them must embark on a quest to decipher the three parts of the Riddle of Ages. Only then will they be able to thwart Elm, a diminutive dark lord with big plans to shake up the kingdom’s harvest of magic beans. But, prophecy or not, neither the knight nor the goat herder have time on their side, and so must rely on a washed-up wizard, an un-distressed damsel, and a rejected evil sidekick to help save the day. If neither of them can do it, magic bean production will cease forever, plunging the kingdom into a new age of darkness without magic or the kingdom’s famous magic-bean burritos.

This is a novelization of the musical A Wonderful Day for a Quest, now with 99 percent more humorous footnotes!

Review

“A Wonderful Day for a Quest, written by Michael Young and narrated by Kevin Perkins is a short, fun listen that encapsulates all of our favourite tropes from the fantasy realm along with an abundance of wit and humour. Beautifully narrated by Kevin Perkins, I was chuckling all the way, not least in respect of the narrator (the Wizard Jackdaw, 3rd cousin to Merlin) and the sidebar narrations which had me howling.”

-Bookbub Review

Character Bios

Sir Roderick 3RG

Sir Roderick 3RG, short for “Sir Roderick the Really, Really, Really Great,” is a knight whose full name carries a lineage of heroic titles from his forefathers. Despite his impressive name, Sir Roderick is known for his rather gullible nature and tendency to misinterpret situations, often leading him into humorous predicaments. He is a well-meaning but sometimes oblivious hero who believes firmly in the power of prophecy and his own destined greatness. Roderick’s aspirations revolve around maintaining his heroic image, rescuing damsels, and ultimately achieving fame and recognition for his deeds. His personality is a mix of earnest bravery and comedic naivety, making him a lovable yet flawed character in his quest to uphold his heroic ideals​​.

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Bellissimo

Belissimo is a charming and brave maiden who often finds herself entangled in Sir Roderick 3RG’s adventurous quests. Despite her initial portrayal as a typical damsel in distress, she is far from helpless. With her quick wit, sharp sword skills, and no-nonsense attitude, Belissimo frequently steps in to save the day, even rescuing Sir Roderick from his own blunders. Her background as a peasant girl gives her a grounded perspective, making her more pragmatic and resourceful than most. Belissimo dreams of being recognized as a hero in her own right, not just as someone in need of saving. Her personality is marked by a blend of sarcasm, courage, and a surprising depth of compassion for those around her .

ELM

ELM, short for Edward Louis Merriwether, is the central villain in the story, known for his ambitious yet often bumbling attempts at villainy. With a background rooted in a desire for attention and validation from his family, ELM turned to the dark arts to carve out a name for himself. His lair is a hub of nefarious activity, where he orchestrates complex plans to disrupt the peace of the realm, all while grappling with his insecurities and need for approval. ELM’s personality is a mix of theatrical evil and genuine vulnerability, making him a surprisingly relatable antagonist. His ultimate goal is to be recognized as the most powerful dark lord, but his journey is often thwarted by his own shortcomings and the meddling heroes who stand in his way.

Roddy Squires

Roddy Squires is a young, earnest, and somewhat naïve character who serves as the Sub-Assistant Goat Herder in his village. Despite his humble beginnings and lack of heroic stature, Roddy harbors dreams of becoming a great hero. His background is marked by simplicity and hard work, growing up in the countryside and tending to the goats. Roddy’s personality is characterized by his unwavering optimism, courage, and a touch of clumsiness that often lands him in humorous situations. His aspirations revolve around proving himself worthy of the prophecy he believes he is destined to fulfill and achieving recognition for his bravery and good deeds.

Grimblewaith

Grimblewaith is a green-skinned creature of questionable lineage, often referred to as a Whatsit due to his ambiguous origins. He served as a henchman to the dark lord ELM before being dismissed and eventually teaming up with Roddy Squires. Grimblewaith is pragmatic and somewhat gruff, often acting as the voice of reason amidst the chaotic adventures. His background is shrouded in mystery, adding to his enigmatic persona. Despite his rough exterior, he has a hidden depth of loyalty and a desire to find a purpose beyond being a mere minion. His goal is to prove his worth and perhaps find a place where he truly belongs.

Jackdaw the Wizard

Jackdaw the Wizard is a third cousin to the illustrious Merlin, known for his long, flowing beard and quirky personality. He is an eccentric and somewhat whimsical figure who serves as a guide and mentor to the other characters, although his methods and advice are often unconventional. Jackdaw has a background steeped in magical lore and ancient prophecies, which he frequently references, sometimes to the confusion of those around him. His personality is marked by a blend of wisdom, humor, and a touch of absent-mindedness. His goals are to decipher ancient prophecies and to ensure that the heroes are on the right path, even if his guidance is not always straightforward.

Mordeck

Mordeck is a large, burly farmer with a rough and rugged demeanor. Known for his no-nonsense attitude and straightforward approach to life, he is a pillar of his rural community. Despite his gruff exterior, Mordeck has a deep sense of loyalty and care for his family and friends, often stepping in to help them in times of need. His background is rooted in hard work and the simple life of farming, which has made him resilient and practical. Mordeck’s personality is characterized by his bluntness and occasional grumpiness, but he is ultimately a good-hearted individual whose actions speak louder than words. His goals are centered around maintaining his farm, protecting his loved ones, and ensuring the stability and prosperity of his community.

The Merrywhether Family

The Merrywhether family consists of Mother Merry and her three daughters—Peter, Phillip, and Michael—along with their father, who has been turned into a goat. This unique family is known for their beauty and the whimsical twist of having daughters with traditionally male names due to a wizard’s trick. Despite the enchantment on their father, they are a close-knit family who work together to manage their lives with humor and grace. Mother Merry is a kind and resilient woman, while her daughters are charming and capable, each with her own distinct personality.

Rezella

Rezella is a practical and down-to-earth princess who resides in a tower. Unlike traditional princesses awaiting heroic rescue, Rezella is more concerned with practical issues like plumbing problems. She has a straightforward and sometimes blunt personality, reflecting her frustration with being mistaken for a typical damsel in distress. Rezella’s background includes a mix of royal duties and an unexpected knack for handling everyday issues that most princesses would avoid. Her ultimate goal is to maintain her independence and handle problems on her own terms, demonstrating that she is more than capable of taking care of herself.