New to my books? Start with A Wonderful Day for a Quest, the perfect introduction to my fantasy adventures.

Cinder and Fannie

The Great Encyclopedia of the Beandom · Companions & Magic

Cinder and Fannie

A pink nymph in an aggressively black disguise and a living memory who can become almost anything her companions remember.

Cinder, a bright-pink nymph disguised in black clothes with chain whips

Cinder at a Glance

  • People: Nymph
  • Signature magic: Teleportation in shining pink sparks
  • Book Four role: Scout, infiltrator, transport, and distraction coordinator
  • Undercover style: Black dreadlocks, black clothing, spikes, and two chain whips
  • True signature: Bright pink hair, eyes, magic, and personality

Cinder

Cinder is a nymph associated with radiant color, affectionate enthusiasm, rainbows, and sparkling teleportation. During Book Four, she adopts a deliberately severe disguise in order to move among darker organizations and dangerous factions.

Her black hair is worn in dreadlocks, her outfit extends from a spiked choker to spike-toed boots, and she carries long chain-link whips. The disguise changes her silhouette but never fully conceals the bright-pink eyes, cheerful energy, and dramatic affection that define her.

Cinder’s Connection to ELM

Cinder and ELM share history, familiarity, and a relationship neither handles with complete maturity. She can be summoned through an incantation in ELM’s black book and teleports him by hand through a cloud of pink sparks.

ELM avoids calling her because her affection, songs, and rainbows make him uncomfortable. Cinder interprets the silence as rejection. Their reunion mixes irritation, flirtation, loyalty, and evidence that she still cares for him far more openly than he can admit he cares for her.

Undercover Work

Cinder investigates agents operating around Leftbeard’s wreck, gathers rumors about the EBI blockade, and infiltrates a satyr group. Her information allows ELM to understand that the authorities are guarding more than stolen socks.

During ELM’s “foil-proof” plan, Cinder recruits the satyrs and uses a huge rainbow as the signal that they are in position. The satyrs chase Grimma’s walking bread while investigators chase the satyrs, creating the first layer of distraction needed to reach the island.

Fannie at a Glance

  • People: Phantasm
  • Natural form: A small hovering ball of bright light
  • Home: ELM’s bean-shaped family locket
  • Primary gift: Reproducing people and creatures from memory
  • Book Four role: Scout, transport, fighter, interpreter, and emotional witness
Fannie, a glowing phantasm hovering above an open locket while remembered forms appear around her

Fannie

Fannie is a phantasm: a living light capable of drawing people and creatures from another person’s memories. She does not merely create a visual disguise. Her transformations reproduce voices, physical abilities, sensory information, and emotional memories with remarkable accuracy.

Her natural state is a bright floating orb that dims, flickers, or blazes according to emotion. Because she needs an opaque container for safe travel, ELM gives her a tarnished bean-shaped locket containing a portrait of his family and the inscription Complete.

Memory-Shaping

With permission, Fannie extends a tendril of light into a person’s memory and reproduces a selected form. During the treasure hunt, she becomes a young troll, a white poison-peck finch, a phoenix, the Jumbo Shrimp, a narwhal, and several stranger flying creatures.

The ability makes her ideal for scouting and infiltration but carries uncertainty. A remembered creature may be dangerous, embarrassing, or poorly suited to the present problem. Fannie must learn not only how to become a form, but when to use it.

The Song and the Ship

Fannie carries memories connected to Captain Leftbeard. When the skeletal bird guarding the captain’s quarters demands a pass-song, she recognizes the voice, remembers the shanty Leftbeard sang most often, and opens the enchanted door.

Later, she identifies the “crew sock” clue hidden among hundreds of mimic chests. Her attention to language and remembered details leads ELM to the true treasure.

Courage at the Mimic Hoard

When six transformed mimic chests surround ELM, Fannie chooses to attack them from within. She takes Cinder’s form long enough to deliver a final message: Cinder did not mean the hurtful words between them and still loves him.

Fannie then returns to light and flies into the mimics one by one, burning through them while growing dimmer. Her courage inspires ELM to produce bright magic rather than his familiar dark energy. Together, they free Leftbeard and his crew from the mimic curse.

Parallel Companions

Cinder and Fannie represent two forms of identity. Cinder hides her natural brightness beneath a dark costume while remaining unmistakably herself. Fannie has no single permanent face and must learn who she is while carrying the memories of others.

Both challenge ELM’s emotional defenses. Cinder asks him to acknowledge a relationship he avoids. Fannie teaches him that borrowed forms can carry real love, bravery, and choice.

Shared Strengths

  • Mobility: Cinder teleports; Fannie becomes flying creatures.
  • Infiltration: Both can adopt forms that pass through hostile territory.
  • Emotional courage: Both speak truths ELM would rather avoid.
  • Adaptability: They improvise when his plans fail.
  • Light: Pink sparks and spectrum fire counter the darkness surrounding the quest.

ELM planned the mission. Cinder supplied the route. Fannie supplied nearly every creature needed when the route stopped cooperating.

—The Chronicler

Related Entries